Go (Weiqi)

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Go game

Go game

The game of Go is one of the oldest and most widespread games in the world. The system of the game may seem complex, but with experience, one realizes that Go is an art. Due to the absence of randomness, computer programs struggled for a long time to defeat Go masters. Since machines cannot think creatively, Go remains proof of the superiority of human intelligence over artificial intelligence.

History of the game

According to estimates, Go is up to three thousand years old. The game originated in China, and according to legend, it was invented by one of the emperor’s courtiers. By the 7th century, the game was already known in Japan, but its peak popularity in Asia came 800 years later.

It was only at the beginning of the last century that Go spread to Europe and North America. The strategic game captivated those who were ready for intellectual challenges. In terms of the number of players and level of skill, Asians continue to lead. Europeans and Americans have formed federations, are gaining experience, and will one day be able to compete on equal footing in tournaments.

By the beginning of the 21st century, 50 million people worldwide had mastered the art of Go, though 80% of them lived in East Asia. In the United States, 127,000 people play the game, in Russia – 80,000, and in Germany, the United Kingdom, the Netherlands, and other European countries, there are between 20,000 and 45,000 players in each.

Go tournaments are regularly held around the world. In 2004, the champion was Cho U (張栩), a Taiwanese player representing Japan, who won over one million dollars in prize money.

Interesting facts

  • Even a five-year-old child can learn the rules of Go. However, the complexity of the game is such that even computer programs cannot defeat the best players.
  • Unlike chess, which activates the left hemisphere of the brain, Go engages both hemispheres.
  • A giant Go tournament was held in the city of Ōita, Japan. On a 40×40-meter board, players moved stones nearly two meters in diameter and weighing one kilogram.
  • By decree of the Japanese emperor in the 16th century, all state officials were required to learn to play Go. Today, this art is taught at business schools around the world.
  • It was only in 2016 that the computer program AlphaGo managed to defeat world champion Lee Sedol (이세돌) for the first time.
  • Multiple-time world chess champion Emanuel Lasker valued Go as a tool for developing strategy and tactics. Confident in his victory, the grandmaster wanted to play a game against an average Japanese player. Even with a significant advantage, Lasker could not win. He admitted that the game had many subtleties. Later, he wrote a textbook for beginners.

In China, Korea, and Japan, the ability to play Go is considered essential for those who aspire to build a career. During a game, opponents learn to better understand each other's thinking processes, assess intellectual levels, and gauge emotional control. Why not take advantage of Eastern wisdom and master this ancient game?!

How to play Go

How to play Go

The game of Go is played with black and white, biconvex stones on a grid board. At the start of the game, one player has 181 black stones, while the other has 180 white stones. The intersections of the lines correspond to the number of stones – a total of 361. The marked intersection points are called "hoshi".

Game rules

Black moves first by placing a stone on an intersection of the lines. Typically, both players place their first stones near a hoshi, although any available point can be chosen. Players take turns placing stones. Stones cannot be moved once placed; they can only be removed when captured. The goal of the game is to claim as much territory as possible. Opponent's stones that are fully surrounded must be removed from the board.

Each stone must have at least one free point adjacent to it (horizontally or vertically). If one or more stones are completely surrounded by the opponent with no free points (dame), they are considered captured and are removed from the board. If advantageous, a player may pass their turn. The same board position cannot be repeated within a game – an alternative move must be made.

The game ends when both players pass consecutively. This usually happens when no further beneficial moves remain on the board. A player may also resign at any time. The winner is the player who controls the most territory and captures the most opponent stones.

Game tips

  • Place stones in a way that maximizes territory control and ensures strong connections.
  • A shape that is too sparse or too dense is disadvantageous. If too sparse, the opponent can invade your territory. If too dense, you may not be using your moves efficiently.
  • Victory is determined by groups of stones with open points or "eyes." Go strategy revolves around creating living groups and turning the opponent’s groups into dead ones.
  • At the beginning of the game, control the corners, gradually expand your influence outward, and only then move towards the center. By the middle of the game, the board is already divided, requiring defense of your zones and disruption of the opponent’s formations. In the endgame, precise point counting and evaluation of each move’s value are crucial.
  • Stones placed too close to the edge provide little territory, while those placed too centrally may allow the opponent to invade.

Go is one of the four fundamental intellectual games in the world. It is an excellent mental exercise that enhances visual and abstract thinking, as well as tactical and strategic skills. By mastering this ancient game of Chinese emperors, you will combine intelligence with intuition. Join the ranks of Go players, alongside Albert Einstein, Bill Gates, and other brilliant minds.